![]() You are freezing, even with the extensive life support your armor should be able to provide in case the ACUs stop working for whatever reason. Although it appears to save, it does not, and the “Replay LastGame” feature will actually play the last valid replay.A violent cough escapes your lungs, awakening you out of your unconsciousness. Replays cannot be created from a game that has been loaded from a Skirmish save, the UI does not currently reflect this. Increased minimum radius on Long Range Artillery to 150, was 50. ![]() Added a Cybran Proto-Brain crash damage of 2000. Decreasing Mass Income Boost to 250%, was 400.ĭecreased Rate of Fire on Illuminate flares by 33%.Īdded a 25 second rebuild time when the Proto-Brain is destroyed. ![]() Illuminate ACU Energy Income Boost research decreased to 200%, was 300%. We now check for this case and reject the connection.įix for most common case of players getting in an unable to join state when closing a multiplayer game from a lobby.Īrtillery Weapon Range boost will now correctly affect Long Range Artillery, increasing its range.įix for AI violation of Research build condition.įix for AI not building enough research stations.įix for AI not building enough factories late game.įix for Naval AI not building a Naval factory at all, and for secondary condition of not building them outside its starting base location.įix for uncommon case of units not doing anything when running away.įix for AI Land platoons not running away.įix for AI not properly utilizing the Noah Unit Cannon and Carriers for building.įix for Defensive builders going to the wrong task state when they fail to find a build position.Įngineers will no longer circumvent assist mitigation when ordered to assist open ground.ĪI has improved seeking/hunting capability against hidden commanders.ĪI will only build Artillery/TML in their base if they have enemy structures in range.ĪI will build more generators after they have a Mass Converter (or the research for the Cybrans).ĪI will normally only build shields in their bases when there are structures there to protect.ĪI will not build excess mass extractors. It was possible that someone could join a ranked game because they met the criteria when they initiated the search, but then narrowed their search and no longer met that criteria. Illuminate Bodaboom aura range now displays as a weapon range.įixed condition where the first player leaving a multiplayer game would stop automated replay recording.įurther refinement of search filtering for ranked. Previously old data could be called when rapidly narrowing a search. This check ensures that the game fits within the filters specified for Steam. The default folder for save games, replays, screenshots and log files has been updated to \My Documents\My Games\Square Enix\Supreme Commander 2\.Īdded redundant checking on games returned by Steam in matchmaking. Replays that do not have the matching version number of the build will generate a “failed to load” message. Players who have been eliminated in a skirmish or multiplayer game, but have remaining allies that are all AI, will be set as an observer will full map view, and may exit normally at their discretion.ĪI Engineers and Land Scout platoons will now execute optimized pathing (performance improvement).Ī user friendly version number will now be shown at the top of replay files. Skirmish saves can be loaded while in a skirmish game or from the main menu under Skirmish > Load Saved Game. Skirmishes can now be saved in game using the Menu > Save Game Function. The updates will be applied automatically when your Steam client is restarted. Updates to Supreme Commander 2 have been released.
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